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Blueprint Battlemaps by Chibbin Grove. Eldritch Lairs by Kobold Press. Searches must be at least 3 characters. Home Spells Animate Dead Source: This spell creates an Undead servant.
Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an Undead creature.
In one stroke, I watched everything Laura [Curtis] and I had worked toward for the last 25 years come crashing to the ground. Following Hickman's statement and amidst substantial debate in the online community, Paizo president Johnny Wilson issued a statement defending the magazine material.
He also argued that "publishing a guide to the atrocities and perversions that put the VILE in EVIL" allows role-playing that is "truly heroic" in contrast, while citing real-world examples of horror and heroism, such as the September 11, attacks , the Vietnam War , and World War II.
Nevertheless, he did offer a partial apology, remarking that the introductory content outside the sealed sections was "as offensive or more so " than what was within them.
Game designer Dale Donovan noted in Pyramid: All that, and the book wasn't even out yet. It introduced 18 new prestige classes see List of prestige classes.
Like most supplemental source books, it included new spells, feats, and magic items. Some, including corrupt spells and vile feats, introduced new mechanics supporting evil characters.
Also included were several of the archdevils and demon lords , such as Asmodeus and Orcus , updated for 3rd edition.
Wizards of the Coast provided additional support for the book through its website, including rules clarifications,  details on additional archfiends,  adaptations of Book of Vile Darkness content to epic levels,  and even a screensaver.
Monte Cook was asked about his concerns in determining the content of the book: Ultimately, the content in the book is as vile as I'd want from a book.
Ken Gustafson of Silven Publishing authored a positive outlook. Much of the content and concepts of Book of Vile Darkness have since been reprinted or adapted in source books without the "Mature Audiences Only" label.
Rules for drug use had, in fact, already been printed,  while later material included corrupt spells,  vile feats,  possession,  and detailed discussions of demon lords.
Within the fictional worlds of the game, the book of vile darkness also sometimes capitalized as Book of Vile Darkness  is a supernatural book that serves as a reference guide to evil and granting experience points and a bonus to the wisdom attribute of evil spellcasters, while harming or corrupting those of other alignments.
Although listed as a magical item in 2nd edition, the history of this tome and its copies is first detailed in the supplemental source book that shares its name.
Gravetouched tend to be the same alignment they were in life, though there is a slight bias toward evil among all but the Deathless who are predominantly good.
Gravetouched can be identified by the eerie glow in their eyes. They gain Darkvision out to 60 feet. Gravetouched are Medium sized, even if their Past Lives were larger or smaller.
This may or may not be an explicit physical transformation, depending on the Gravetouched in question.. Gravetouched have a base speed of 30 Feet.
A Gravetouched's languages are determined by their Past Life feature. All Gravetouched, even Dhampir, have something called a "Past Life".
The race they were or would have been before they were touched by Undeath. Choose any playable race, with permission from your DM.
You count as that race for the purposes of skills, feats, magic items, spells, and other mechanical effects that depend on race. You gain that race's known languages, but do not gain any other features.
You never hear of Trolls or Dragons turning into one of these things A Gravetouched exists between life and death. They do not breathe, and need to rest for only four hours a night in a state of torpor.
If a spell has different effects on living and undead, you may choose to be considered Undead if it the spell would benefit you.
You are still affected by spells and effects that specifically target Humanoids, however. Gravetouched excluding Deathless have difficulties being raised by traditional life restoring magic.
Revivify , raise dead , and ressurection have no effect on a Gravetouched. A spellcaster who has prepared or can otherwise cast certain necromancy spells may use those spells to reanimate a gravetouched.
These spells have the casting time, material costs, and range of an equivalent life-restoring spell as outlined, save for the fact that all diamond components are replaced with Onyx.
Animate dead resolves as revivify Create undead resolves as raise dead A Gravetouched subjected to reincarnate is affected as normal.
A Gravetouched subjected to true resurrection returns to life as a member of the race outlined in its Past Life. A Deathless may return to life as a Deathless when subjected to any life-restoring magic save reincarnate , but may choose to return as a member of its Past Life race when subjected to resurrection or true resurrection.
A Gravetouched chooses between the necropolitan, dhampir, deathless, and eidolon subraces. Necropolitans A resident of Nocturnus, on the Shadowfell Necropolitans are the most common type of Gravetouched; a mortal who has died, yet through mortal and divine intervention is still animate.
Most Necropolitans are citizens of the city of Nocturnus, deep within the Shadowfell. Pilgrims from across the planes travel there in search of the secret to eternal life through undeath.
There is, in fact, a ritual to become a Necropolitan. The ritual of crucimigration. It involves using cursed nails to pin a petitioner to a wooden pole, and leaving them to die.
The necromantic magic in the nails transforms them into a Necropolitan as the last breath leaves their bodies. The ritual is most commonly performed by priestesses of the Evening Glory goddess of love and undeath , though a few necromancers out in the planes know the secret to granting someone eternal un life.
I've witnessed a few of these ceremonies. They're like some bizarre combination between a wedding and a funeral.
People are in black gowns, and preserved flowers are everywhere, and the refreshments are horrible. Rarely, an individual will rise as a creature similar to a Necropolitan without the aid of a ritual.
Sometimes this is due to a necromantic aura tainting the land they were in. Sometimes it's due to divine intervention The Raven Queen is known to raise undead in this way, sometimes.
Sometimes it's because the person died with some horrible, unfinished business. Sometimes it happens for no apparent reason.
The technical term for these people are Revenants, but the Manual of Monsters seems to have co-opted that term, so I've marked them here to avoid confusion.
I've heard a rumor that on the plane of Eberron, there is a nation that turns their soldiers into intelligent undead, not like Necropolitans.
I'd love to get a chance to visit it myself, even if it does mean having to find a way in. Planes like that are so tricky to get into Dhampir Not everyone with vampiric blood is pretty.
Vampires are unusual among undead, in that most of their Most of the biological Basically, a Vampire is already mostly alive, unless they're starving or something.
That means vampirism interacts in weird ways with mortals. In short, it's possible to contract vampirism without actually dying. This can happen in a few ways.
Sometimes, an individual manages to just barely survive a vampire's bite. Or maybe their parent was bitten by a vampire while they were in the womb.
There's a legend out there of a line of nobles called the Vryloka that made a pact to gain vampiric power, tainting their entire line with vampirism.
Sometimes, if they've had enough blood, a vampire can I'm sorry, I just find the entire idea of having sex with a vampire to weird to even consider.
I mean, do you know where all their blood has been? Anyway, Dhampir are the result of this mingling of the mortal and the undead. They resemble tall, pale versions of their past life races.
Dhampir tend to sit between two extremes: They crave blood though they can consume mortal food , and their eyes tend to entrance the minds of those who look into them for too long.
Not that you'd want to look too long at bat-face up there